Arcane Assualt
Default Cost: 3
Description
You must be holding your Wizard Staff for this spell to work and you must state âArcane Assaultâ before casting this spell. Once this ability is activated the wizard has one minute to cast an unlimited number of any one point Wizard spells that they know. This may be any combination of spells that they wish, as long as they are one point WIZARD Spells. The wizard may move freely during this time (normal rules regarding moving while casting spells still apply). At the end of the minute, the wizard will be weakened for the next minute as if at 0 Vitality. The strain of channeling all that raw energy through their body comes at a cost â the first time this is cast per weekend, the caster loses 1 Vitality for the rest of the event; 2 Vitality the second time; 4 Vitality the third time, etc. increasing exponentially. This Vitality loss may not be healed or restored in any way during the event, but will be restored between events.
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